by Alistair » Feb 17th, '10, 10:42
Is it 1500 points or 1000?
Well, speaking from my guardsmens point of view.
Initial thought: "Oh bleep so many infantry..... I'm outnumbered on foot."
First suggestion is, you're going to need to resign yourself to the fact that the dreadnaught is going to die. With it being the only vehicle in the list for example, it's going to be target numero uno for my Manticore.
Your bikes are going to be a pain if the multi melta hits. I'd suggest for security that you should look for a way to throw in a cheap combi melta or melta gun or something as well. Sods law says that your multi melta will get off one good shot and it'll miss.
For the terminators, I'd suggest either deepstriking them with the librarian, or doing what John (Stocko?) does and use the teleporter-ey librarian power.
With a lot of infantry and one proper vehicle, you'll really need to make use of cover. Every anti tank weapon is going to be aiming at your infantry now. Not really a criticism of the list, it's just something worth thinking about.
I've kind of fallen out wit heavy bolters personally, but that is likely just cause of guardsmen accuracy crappiness. Replacing them with missile launchers would concern me more. Again, that might just be cause of guardsmen thoughts.
Last comment, though I really don't want to be saying this. Don't underestimate your bolters! The worst thing you can do against a shooty army is stay in your backline and try to get into a heavy weapon shootout with them. Get into bolter range, even if it's the single shot range. Then feel free to open up with your heavy weapon tacticals in the next turn.
1500pts Imperial Guard
Unpainted: 2 Chimeras, Vulture Gunship, 15 guardsmen, 10 Veterans.
Painted: Vendetta Gunship, 35 guardsmen, Chimera, Marbo, Manticore, Leman Russ
Working on: Valkyrie Transport. 10 Veterans