Orcs of the Rusted Maw

Orcs of the Rusted Maw

Postby Toby » Jul 26th, '10, 16:31

Ahoy there fellow sea farers and land lubbers alike, here's my not so eagerly awaited blog on my Uncahrted Seas fleet.

All my ships have been immaculately painted to the highest standard using the following process: Firstly they were undercoated black and then given a spray over with brown. The outer layer of spikey bits were painted up with Scab Red mixed with Black, before I added a touch of Blood red and lightly brushed it over to add some slight highlighting. The guns were given a coat of Boltgun metal mixed with black & brown wash to darken it down, then I washed all the metal and wood areas with brown ink, which happily created a rusted feel and shaded the brown areas. The Red areas were then given a light brushing of the metal mix to create a scratched and scarred appearance of war torn and roughly built ships of war. The sails were then painted up in Kommando Khaki which I felt would be a better choice then white or Bleached Bone as it's slightly darker and dirtier, just the look I wanted. I wasn't too liberal with the paint either as the brown showing through enhances the dirty look and feel.

Well I'll be getting in my first game tonight, but dont expect an all singing and all dancing performance as it's the first time I've played and Sedge will be spending most of his time expalining to me how to move :lol:
For now I shall be a proud and mentally impaired player who apparently shares the same intelligence level of that of a chimp. Now if you would excuse me I have pressing matters to attend to, I have found a stick and I am going to poke a banana.
Toby
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Re: Orcs of the Rusted Maw

Postby Scotty » Jul 29th, '10, 18:29

How did you find they worked?
Talking to you probably from the Pub or painting table on the laptop
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Re: Orcs of the Rusted Maw

Postby Toby » Aug 2nd, '10, 13:52

Right this post is roughly a week late but that’s better late than never hey!

So last Monday night saw my first forays into Uncharted Seas with my freshly painted Orc fleet, facing Sedges poncy Elves. Now this was a bit of a grudge match, no because sedge has recently beaten me in anything but because he hogged the Uncharted Seas demo game all of Bovington weekend, which led to myself and Scotty not being able to get a game in.
Anyway we throw some scenery onto the board and agree to play 600pts, which I couldn’t do due to ship costing so we settled on 550pts instead. As a Orc player general tactics involve moving straight towards the enemy firing the prow mounted guns and then ramming and boarding, what you don’t want is to try and chase anyone as Orcs are slow and you definitely don’t want to go into the wind as then snails tend to overtake your slow arsed ships. Typically we rolled for the wind and it was straight down the table into my face.
After deploying our fleets we drew our cards, having 4 squadrons I got four cards and one of them let me change the wind direction, so I happily played it and in a stroke of tactical genius moved it in a direction that wouldn’t affect me at all. The first turn came and went as we both moved forwards a bit doing nothing in particular. Turn two saw Sedge try to change the wind direction with a magic card so I countered it, knowing straight away what would happen. The dice gods were having none of it though as I won initiative promptly rolled for a change of wind and saw it whip round straight back into my face and there it stayed all game. Well cursing my luck I moved what I could forward and chipped a bit of damage off here and there, while Sedge sunk one of my Frigate squads and did a bit more damage around the place. So things aren’t looking too rosy, I’m as slow as a backwards cucumber and down on ships, sedge wins initiative, which he does for the rest of the game, and proceeds to move between and around my force sinking s cruiser. Well I reply in style by wiping out three of four Frigate squads, one in spectacular fashion, three of my frigates faced two squads of two and my right hand ship took a bead on of the of the centre two and blew it to smithereens sinking the other Frigate in it’s squad and one of my own. Unfortunately the ship that went down meant my remaining frigate had nothing to target.
From here on out it all got a bit messy Sedge manoeuvred his Battleship amongst my line of ships and sunk a cruiser which allowed my Assault Cruiser to turn and ram, two turns of fighting saw Sedges Ship as a Prize and a big hole in his force. My Battleship opened up on a myriad of Sedges force and did damage here and there before sedge decided to ram it, he decided it was a bad idea afterwards when I’d skewered his crew on their own swords. The remainder of the game saw Sedges dice abandon him as he rolled 1 under my DR and my ships eventually turn to get them in their sights, now Orcs may be good at boarding but they also pack one hell of a wallop in close range shooting. It was all too much for the Elves whose last Heavy Cruiser suffered a ram from the Assault ship and died horribly, leaving the Orcs with only the said Assault Cruiser and Battleship afloat.
For now I shall be a proud and mentally impaired player who apparently shares the same intelligence level of that of a chimp. Now if you would excuse me I have pressing matters to attend to, I have found a stick and I am going to poke a banana.
Toby
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Re: Orcs of the Rusted Maw

Postby Toby » Aug 2nd, '10, 13:56

Holy wall of text Batman!

Right tonight I'm playing Scotts Humans which should be a laugh and a differant proposition to the elves of last week. I'll post a report tommorrow which may have some resemblance to the actual game rather than the ramblings of a old man whose been supping the Gin all day like the above post.

Oh I was gonig to do this blog as a narrative, bit like a story. I even had the whole first post thought of in my head complete with witty jokes and observations, but I cant be bothered to write it out so your all stuck with this stuff instead.
For now I shall be a proud and mentally impaired player who apparently shares the same intelligence level of that of a chimp. Now if you would excuse me I have pressing matters to attend to, I have found a stick and I am going to poke a banana.
Toby
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Re: Orcs of the Rusted Maw

Postby Sedge » Aug 2nd, '10, 14:51

Go on , write it! I like your bloggs. :D

Yeah it was a good game until I messed up with my target priority. I will not let that assault cruiser live next time :evil:
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Re: Orcs of the Rusted Maw

Postby Scotty » Aug 2nd, '10, 14:57

Right tonight I'm playing Scotts Humans which should be a laugh and a differant proposition to the elves of last week


I'm sure we can manage a cracker. so far btoh games I've done have been with mass explosions, crazy dice and defeats grabbed from the jaws of victory.

Ah Humans.

I must say I have some cracking cards to help with this
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Re: Orcs of the Rusted Maw

Postby Jonny H » Aug 3rd, '10, 00:11

Did the orcs get spanked? It didn't sound like they were doing very well from the reply to my text I sent during the evening!
Is Guinness the drink of the Gods....
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Re: Orcs of the Rusted Maw

Postby Toby » Aug 3rd, '10, 10:04

Righto It’s the morning after the epic clash the night before; I’m listening to Club 80’s CD and bouncing around on my chair to the classic sounds of A-HA, Wham and Tiffany!
Anyway here’s a report on last nights game of boats against Scotty’s Human fleet, which consisted of Flagship, Battleship, 2 groups of 4 Frigates, 3 Destroyers and 3 Cruisers with 2 Transport ships. I used all I had which is a Flagship, Battleship, 3 Destroyers, 2 groups of 3 Frigates and 3Cruisers with Assault Cruiser.
At this point I’d like to make a few observations; firstly Scott should be banned from rolling dice forever, secondly my dice were worse than abysmal and the cards I drew refused to be much help either, Graham who was observing can happily back me up on the dice facts. I wont bother talking about initiative in my later ramblings as all you need to know is I won initiative turn one and Scott won the rest of the time, apart from the very end when it was all over anyway. The abilities granted by our Flagships was +1 Initiative for me and Scott got +2 attack dice when boarding. Oh and finally the Victor writes the history!
Image
So we set up with a bit of scenery scattered which did nothing in the game and bar split the board into 3 uneven sections; two narrow flanks and a large centre. I set up with frigates on the flanks, Cruisers left of centre, then destroyers, flagship, battleship and remaining Frigates on my right. Scott had his Frigates opposite mine, Flagship opposite mine with his Destroyers facing my Battleship Cruisers opposite my Destroyers and Battleship facing my Cruisers. The wind was blowing across the width of the board affecting nobody!
Turn one Scott plays a wind card and once again it’s in my bloomin face, the sea snails behind us are already honking their horns at being held up. Despite the lack of speed my force surges forward an average of 3”, mighty fast I know, guns open up and when all the smoke has cleared Scott is looking bewildered as one of his Destroyers have taken a single point of damage. He proceeds to zip all over the place and puts a point of damage on a cruiser. The next turn rears it’s ugly head and Scott moves forward and opens up and I’m suddenly putting tokens down next to my ships all over the place, my lack of speed is still apparent but it’s ok cos I’ve got a wind card to play next turn! My Cruisers move up on Scott’s and unleash, the first one scoring a hit on the wounded one, another 15 shots on the next target see’s 2 hit home, it’s beginning to feel like one of those nights and we’ve only just started. Scott earns himself a kick in the nuts with his next move of a long range shot from his destroyers on my Battleship, I’ve a healthy DR of 6 and he has 3 shots, up comes a 5 and double 6 followed by another 6 and a 4 followed by another 5, yep 9 hits from 3 bloomin dice. So my ships now on fire and taking a crap load of damage, it activates and they try to put out the fire, obviously used petrol instead of water and take more damage. It takes its revenge and shreds a destroyer. The Flagship does likewise. Well the wind card doesn’t get used as I use my turn card to put out the fire on my Battleship, Scott wins priority and sinks a bunch of my ships, my right hand frigates had moved up on their counter parts, sunk one with a ram and injured 2 others, they responded by sinking the lot in one go. More damage appeared amongst my fleet and I’m running out of tokens, Scott attepts to be cheeky with his Destroyer again and moves up to broadside the Battleship and frontal shot the flagship, he fails at both and my Flagship cruises over it, the crew wondering what all the crushed wood is in the water. My left hand frigates surge into Scott’s, one ramming and the other two opening up, they both fail at life and get themselves sunk by return fire, the one that rammed fails to sink it’s opponent and then fluffs the boarding action but so does Scott. It then gets counter rammed by another Frigate, survives and proceeds to butcher both its opposing crews, before finally being sunk by the remaining two ships of the squad. After taking a beating by shooting my Cruisers finally get into range of Scott’s and open up with some close range shooting and a bit of boarding after a couple of phases Scott’s squad is sunk and I’m left with a single Cruiser and my Assault Cruiser, both then get sunk by Scott’s revenging Battleship and Frigates, yep Scott’s Frigates appear with 4 shots and score 8 hits. His Battleship had previously been rammed by both my remaining Destroyers, after it had sunk one, well the previous sentence probably explains how well that action went.
Hmmm it's not looking good time for some inspiration!
http://www.youtube.com/watch?v=nS4giqtbRBM
My Battleship veers to the left runs over a Frigate and heads towards Scott’s version as my Flagship goes for its counterpart and scores some damage from shooting. I say a bit as I scored one point of damage, that’s 6 hits with 24 dice.
Image
At this stage there isn’t a lot left on the table Scott had his Battleship just my left of centre with his last two Frigates on my left flank and his Flagship on my right flank trying to head round a Island. This is the start of the end agme and here's something rather appropriate and just plain cool!
http://www.youtube.com/watch?v=tt_ro2aerQg

His Flagship moves and opens up on mine and does a point of damage, mine responds by closing the gap and opening up with an extra four dice, Scott plays a card which requires 5’s to hit so I oblige and cause a critical and making it dead in the water unless he can repair it next turn. I cant His Battleship opens up on mine but fails to do anything memorable and mine pounces, both fail at life in the ramming stakes so it’s down to combat, Scott wipes all but one of my crew out but it’s to no avail as his entire crew and some spare blokes my Orc’s found are butchered and his Battleship has gone. His The next turn comes around and this is when I start winning initiative, my Flagship surges into Scotts and rips it to shreds in a pleasant boarding action, the rest of the game lasted three turns as Scott attempts to sink my Battleship with his last two Frigates before it eats them. He failed.

Time for a musical interlude!
http://www.youtube.com/watch?v=bz7ifClpT4g&feature=related

Somehow and I’m not sure how I won, I’m not sure how but I’ll put it down to tactical genius. A few post game observations are that I had a Wind change card in my hand every single turn, at the start when I needed it I had more urgent cards to play to stop fires and repair damage and then towards the end all our ships were facing out f the wind so it didn’t matter, I actually threw two wind cards away in consecutive turns only to pick up another one!
Whinging and moaning at your dice can actually cause them to buck their ideas up. My dice were really truly awful when it came to shooting while all Scott had to do was nominate a target and he’d score a critical no matter how many dice he wanted to roll, the amount of sixes was obscene and then backed up to a 4+ on the re-roll. In the end game though my boarding dice got their acts together and the sixes came to play.
My other observation is that Humans are very, very nasty; they come with a myriad of special rules and are good at everything, not average but good. Their guns are better than mine and when I get into them I’m facing similar troop numbers, backed up by Scott’s silly dice it’s one hell of a tough opponent, probably only a tactical genius could beat them!

Edit: Thats one wall of text so i split it with pictures of a handsome devil (ME) and his not so handsome opponent.
For now I shall be a proud and mentally impaired player who apparently shares the same intelligence level of that of a chimp. Now if you would excuse me I have pressing matters to attend to, I have found a stick and I am going to poke a banana.
Toby
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Re: Orcs of the Rusted Maw

Postby Scotty » Aug 3rd, '10, 11:16

Even the greatest of us must sometimes lose. But it's all experimental at this stage.

I like the transport ships. I also think more cruisers are big plus for me.. might drop oe of the battle ships for it.
Talking to you probably from the Pub or painting table on the laptop
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Re: Orcs of the Rusted Maw

Postby Toby » Aug 3rd, '10, 12:07

Hehe edited last post with added inspiration!

Oh and make sure you right click and open the link in a seperate window so you can keep reading! :D
For now I shall be a proud and mentally impaired player who apparently shares the same intelligence level of that of a chimp. Now if you would excuse me I have pressing matters to attend to, I have found a stick and I am going to poke a banana.
Toby
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Posts: 859
Joined: Jun 11th, '09, 19:10

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